We’ve just started work on the single player campaign mode for Frozen Synapse. Although the core of the gameplay is about two players trying to outwit each other, we’ve known from the outset just how important single player is for a strategy game.
A lot of strategy fans have an aversion to multiplayer; they like the [...]
Have you ever seen a bag in person, talked yourself out of buying it and then obsessed over it for months on end afterward, at which point it has become sold out and you can no longer get it? That’s the tragic story of me and the Celine Boston Tote.
I thought I had successfully [...]
This week I’ll hand over to Frozen Synapse’s Lead Designer, Ian Hardingham, who has just had a breakthrough with creating Frozen Synapse’s pathfinding engine… – Paul Taylor
I’m pleased with myself today.
The pathfinding in FS has always been atrocious – experienced players pretty much have to use shift all the time to bypass it. It’s [...]