This week I’ll hand over to Frozen Synapse’s Lead Designer, Ian Hardingham, who has just had a breakthrough with creating Frozen Synapse’s pathfinding engine… – Paul Taylor
I’m pleased with myself today.
The pathfinding in FS has always been atrocious – experienced players pretty much have to use shift all the time to bypass it. It’s [...]
Developer Blog: Making the AI Work is a post from: Cheap Laptops
Tags: Blog, Breakthrough, Cheap Laptops, Developer, Pathfinding, Paul Taylor, Synapse
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